MoERatingBar

open class MoERatingBar : RatingBar

Constructors

MoERatingBar
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open fun MoERatingBar(context: Context)
MoERatingBar
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open fun MoERatingBar(context: Context, attrs: AttributeSet)
MoERatingBar
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open fun MoERatingBar(context: Context, attrs: AttributeSet, defStyleAttr: Int)

Functions

addChildrenForAccessibility
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open fun addChildrenForAccessibility(outChildren: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
addFocusables
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open fun addFocusables(views: ArrayList<View>, direction: Int)
addKeyboardNavigationClusters
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open fun addKeyboardNavigationClusters(views: Collection<View>, direction: Int)
addOnAttachStateChangeListener
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open fun addOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
addOnLayoutChangeListener
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open fun addOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener
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open fun addOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
addTouchables
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open fun addTouchables(views: ArrayList<View>)
animate
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open fun animate(): ViewPropertyAnimator
announceForAccessibility
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open fun announceForAccessibility(text: CharSequence)
autofill
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open fun autofill(value: AutofillValue)
bringToFront
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open fun bringToFront()
buildDrawingCache
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open fun buildDrawingCache()
buildLayer
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open fun buildLayer()
callOnClick
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open fun callOnClick(): Boolean
cancelDragAndDrop
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fun cancelDragAndDrop()
cancelLongPress
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open fun cancelLongPress()
cancelPendingInputEvents
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fun cancelPendingInputEvents()
canResolveLayoutDirection
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open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment
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open fun canResolveTextAlignment(): Boolean
canResolveTextDirection
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open fun canResolveTextDirection(): Boolean
canScrollHorizontally
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open fun canScrollHorizontally(direction: Int): Boolean
canScrollVertically
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open fun canScrollVertically(direction: Int): Boolean
checkInputConnectionProxy
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open fun checkInputConnectionProxy(view: View): Boolean
clearAnimation
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open fun clearAnimation()
clearFocus
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open fun clearFocus()
combineMeasuredStates
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open fun combineMeasuredStates(curState: Int, newState: Int): Int
computeScroll
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open fun computeScroll()
computeSystemWindowInsets
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open fun computeSystemWindowInsets(in: WindowInsets, outLocalInsets: Rect): WindowInsets
createAccessibilityNodeInfo
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu
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open fun createContextMenu(menu: ContextMenu)
destroyDrawingCache
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open fun destroyDrawingCache()
dispatchApplyWindowInsets
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open fun dispatchApplyWindowInsets(insets: WindowInsets): WindowInsets
dispatchCapturedPointerEvent
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open fun dispatchCapturedPointerEvent(event: MotionEvent): Boolean
dispatchConfigurationChanged
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open fun dispatchConfigurationChanged(newConfig: Configuration)
dispatchDisplayHint
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open fun dispatchDisplayHint(hint: Int)
dispatchDragEvent
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open fun dispatchDragEvent(event: DragEvent): Boolean
dispatchDrawableHotspotChanged
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open fun dispatchDrawableHotspotChanged(x: Float, y: Float)
dispatchFinishTemporaryDetach
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open fun dispatchFinishTemporaryDetach()
dispatchGenericMotionEvent
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open fun dispatchGenericMotionEvent(event: MotionEvent): Boolean
dispatchKeyEvent
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open fun dispatchKeyEvent(event: KeyEvent): Boolean
dispatchKeyEventPreIme
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open fun dispatchKeyEventPreIme(event: KeyEvent): Boolean
dispatchKeyShortcutEvent
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open fun dispatchKeyShortcutEvent(event: KeyEvent): Boolean
dispatchNestedFling
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
dispatchNestedPreFling
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(action: Int, arguments: Bundle): Boolean
dispatchNestedPreScroll
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: Array<Int>, offsetInWindow: Array<Int>): Boolean
dispatchNestedScroll
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: Array<Int>): Boolean
dispatchPointerCaptureChanged
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open fun dispatchPointerCaptureChanged(hasCapture: Boolean)
dispatchPopulateAccessibilityEvent
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open fun dispatchPopulateAccessibilityEvent(event: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure
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open fun dispatchProvideAutofillStructure(structure: ViewStructure, flags: Int)
dispatchProvideStructure
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open fun dispatchProvideStructure(structure: ViewStructure)
dispatchStartTemporaryDetach
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open fun dispatchStartTemporaryDetach()
dispatchSystemUiVisibilityChanged
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open fun dispatchSystemUiVisibilityChanged(visibility: Int)
dispatchTouchEvent
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open fun dispatchTouchEvent(event: MotionEvent): Boolean
dispatchTrackballEvent
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open fun dispatchTrackballEvent(event: MotionEvent): Boolean
dispatchUnhandledMove
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open fun dispatchUnhandledMove(focused: View, direction: Int): Boolean
dispatchWindowFocusChanged
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open fun dispatchWindowFocusChanged(hasFocus: Boolean)
dispatchWindowSystemUiVisiblityChanged
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open fun dispatchWindowSystemUiVisiblityChanged(visible: Int)
dispatchWindowVisibilityChanged
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open fun dispatchWindowVisibilityChanged(visibility: Int)
draw
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open fun draw(canvas: Canvas)
drawableHotspotChanged
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open fun drawableHotspotChanged(x: Float, y: Float)
findFocus
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open fun findFocus(): View
findViewById
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fun <T : View?> findViewById(id: Int): T
findViewsWithText
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open fun findViewsWithText(outViews: ArrayList<View>, searched: CharSequence, flags: Int)
findViewWithTag
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fun <T : View?> findViewWithTag(tag: Any): T
focusSearch
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open fun focusSearch(direction: Int): View
forceHasOverlappingRendering
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
forceLayout
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open fun forceLayout()
generateViewId
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open fun generateViewId(): Int
getAccessibilityClassName
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open fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion
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open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle
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open fun getAccessibilityPaneTitle(): CharSequence
getAccessibilityTraversalAfter
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open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore
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open fun getAccessibilityTraversalBefore(): Int
getAlpha
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open fun getAlpha(): Float
getAnimation
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open fun getAnimation(): Animation
getAnimationMatrix
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open fun getAnimationMatrix(): Matrix
getApplicationWindowToken
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open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack
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open fun getAttributeResolutionStack(attribute: Int): Array<Int>
getAttributeSourceResourceMap
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open fun getAttributeSourceResourceMap(): Map<Integer, Integer>
getAutofillHints
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open fun getAutofillHints(): Array<String>
getAutofillId
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fun getAutofillId(): AutofillId
getAutofillType
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open fun getAutofillType(): Int
getAutofillValue
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open fun getAutofillValue(): AutofillValue
getBackground
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open fun getBackground(): Drawable
getBackgroundTintBlendMode
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open fun getBackgroundTintBlendMode(): BlendMode
getBackgroundTintList
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open fun getBackgroundTintList(): ColorStateList
getBackgroundTintMode
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open fun getBackgroundTintMode(): PorterDuff.Mode
getBaseline
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open fun getBaseline(): Int
getBottom
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fun getBottom(): Int
getCameraDistance
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open fun getCameraDistance(): Float
getClipBounds
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open fun getClipBounds(): Rect
open fun getClipBounds(outRect: Rect): Boolean
getClipToOutline
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fun getClipToOutline(): Boolean
getContentCaptureSession
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fun getContentCaptureSession(): ContentCaptureSession
getContentDescription
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open fun getContentDescription(): CharSequence
getContext
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fun getContext(): Context
getCurrentDrawable
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open fun getCurrentDrawable(): Drawable
getDefaultFocusHighlightEnabled
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fun getDefaultFocusHighlightEnabled(): Boolean
getDefaultSize
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open fun getDefaultSize(size: Int, measureSpec: Int): Int
getDisplay
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open fun getDisplay(): Display
getDrawableState
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fun getDrawableState(): Array<Int>
getDrawingCache
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open fun getDrawingCache(): Bitmap
getDrawingCacheBackgroundColor
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open fun getDrawingCacheBackgroundColor(): Int
getDrawingCacheQuality
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open fun getDrawingCacheQuality(): Int
getDrawingRect
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open fun getDrawingRect(outRect: Rect)
getDrawingTime
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open fun getDrawingTime(): Long
getElevation
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open fun getElevation(): Float
getExplicitStyle
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open fun getExplicitStyle(): Int
getFilterTouchesWhenObscured
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open fun getFilterTouchesWhenObscured(): Boolean
getFitsSystemWindows
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open fun getFitsSystemWindows(): Boolean
getFocusable
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open fun getFocusable(): Int
getFocusables
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open fun getFocusables(direction: Int): ArrayList<View>
getFocusedRect
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open fun getFocusedRect(r: Rect)
getForeground
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open fun getForeground(): Drawable
getForegroundGravity
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open fun getForegroundGravity(): Int
getForegroundTintBlendMode
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open fun getForegroundTintBlendMode(): BlendMode
getForegroundTintList
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open fun getForegroundTintList(): ColorStateList
getForegroundTintMode
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open fun getForegroundTintMode(): PorterDuff.Mode
getGlobalVisibleRect
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open fun getGlobalVisibleRect(r: Rect, globalOffset: Point): Boolean
getHandler
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open fun getHandler(): Handler
getHasOverlappingRendering
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fun getHasOverlappingRendering(): Boolean
getHeight
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fun getHeight(): Int
getHitRect
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open fun getHitRect(outRect: Rect)
getHorizontalFadingEdgeLength
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open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarThumbDrawable
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open fun getHorizontalScrollbarThumbDrawable(): Drawable
getHorizontalScrollbarTrackDrawable
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open fun getHorizontalScrollbarTrackDrawable(): Drawable
getId
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open fun getId(): Int
getImportantForAccessibility
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open fun getImportantForAccessibility(): Int
getImportantForAutofill
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open fun getImportantForAutofill(): Int
getIndeterminateDrawable
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open fun getIndeterminateDrawable(): Drawable
getIndeterminateTintBlendMode
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open fun getIndeterminateTintBlendMode(): BlendMode
getIndeterminateTintList
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open fun getIndeterminateTintList(): ColorStateList
getIndeterminateTintMode
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open fun getIndeterminateTintMode(): PorterDuff.Mode
getInterpolator
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open fun getInterpolator(): Interpolator
getKeepScreenOn
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open fun getKeepScreenOn(): Boolean
getKeyDispatcherState
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getKeyProgressIncrement
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open fun getKeyProgressIncrement(): Int
getLabelFor
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open fun getLabelFor(): Int
getLayerType
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open fun getLayerType(): Int
getLayoutDirection
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open fun getLayoutDirection(): Int
getLayoutParams
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open fun getLayoutParams(): ViewGroup.LayoutParams
getLeft
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fun getLeft(): Int
getLocalVisibleRect
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fun getLocalVisibleRect(r: Rect): Boolean
getLocationInSurface
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open fun getLocationInSurface(location: Array<Int>)
getLocationInWindow
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open fun getLocationInWindow(outLocation: Array<Int>)
getLocationOnScreen
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open fun getLocationOnScreen(outLocation: Array<Int>)
getMatrix
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open fun getMatrix(): Matrix
getMax
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open fun getMax(): Int
getMaxHeight
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open fun getMaxHeight(): Int
getMaxWidth
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open fun getMaxWidth(): Int
getMeasuredHeight
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fun getMeasuredHeight(): Int
getMeasuredHeightAndState
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fun getMeasuredHeightAndState(): Int
getMeasuredState
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fun getMeasuredState(): Int
getMeasuredWidth
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fun getMeasuredWidth(): Int
getMeasuredWidthAndState
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fun getMeasuredWidthAndState(): Int
getMin
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open fun getMin(): Int
getMinHeight
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open fun getMinHeight(): Int
getMinimumHeight
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open fun getMinimumHeight(): Int
getMinimumWidth
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open fun getMinimumWidth(): Int
getMinWidth
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open fun getMinWidth(): Int
getNextClusterForwardId
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open fun getNextClusterForwardId(): Int
getNextFocusDownId
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open fun getNextFocusDownId(): Int
getNextFocusForwardId
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open fun getNextFocusForwardId(): Int
getNextFocusLeftId
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open fun getNextFocusLeftId(): Int
getNextFocusRightId
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open fun getNextFocusRightId(): Int
getNextFocusUpId
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open fun getNextFocusUpId(): Int
getNumStars
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open fun getNumStars(): Int
getOnFocusChangeListener
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOnRatingBarChangeListener
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getOutlineAmbientShadowColor
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open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider
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open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor
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open fun getOutlineSpotShadowColor(): Int
getOverlay
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open fun getOverlay(): ViewOverlay
getOverScrollMode
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open fun getOverScrollMode(): Int
getPaddingBottom
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open fun getPaddingBottom(): Int
getPaddingEnd
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open fun getPaddingEnd(): Int
getPaddingLeft
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open fun getPaddingLeft(): Int
getPaddingRight
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open fun getPaddingRight(): Int
getPaddingStart
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open fun getPaddingStart(): Int
getPaddingTop
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open fun getPaddingTop(): Int
getParent
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fun getParent(): ViewParent
getParentForAccessibility
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open fun getParentForAccessibility(): ViewParent
getPivotX
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open fun getPivotX(): Float
getPivotY
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open fun getPivotY(): Float
getPointerIcon
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open fun getPointerIcon(): PointerIcon
getProgress
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open fun getProgress(): Int
getProgressBackgroundTintBlendMode
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open fun getProgressBackgroundTintBlendMode(): BlendMode
getProgressBackgroundTintList
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open fun getProgressBackgroundTintList(): ColorStateList
getProgressBackgroundTintMode
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open fun getProgressBackgroundTintMode(): PorterDuff.Mode
getProgressDrawable
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open fun getProgressDrawable(): Drawable
getProgressTintBlendMode
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open fun getProgressTintBlendMode(): BlendMode
getProgressTintList
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open fun getProgressTintList(): ColorStateList
getProgressTintMode
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open fun getProgressTintMode(): PorterDuff.Mode
getRating
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open fun getRating(): Float
getResources
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open fun getResources(): Resources
getRevealOnFocusHint
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fun getRevealOnFocusHint(): Boolean
getRight
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fun getRight(): Int
getRootView
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open fun getRootView(): View
getRootWindowInsets
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open fun getRootWindowInsets(): WindowInsets
getRotation
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open fun getRotation(): Float
getRotationX
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open fun getRotationX(): Float
getRotationY
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open fun getRotationY(): Float
getScaleX
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open fun getScaleX(): Float
getScaleY
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open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade
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open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration
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open fun getScrollBarFadeDuration(): Int
getScrollBarSize
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open fun getScrollBarSize(): Int
getScrollBarStyle
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open fun getScrollBarStyle(): Int
getScrollIndicators
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open fun getScrollIndicators(): Int
getScrollX
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fun getScrollX(): Int
getScrollY
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fun getScrollY(): Int
getSecondaryProgress
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open fun getSecondaryProgress(): Int
getSecondaryProgressTintBlendMode
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open fun getSecondaryProgressTintBlendMode(): BlendMode
getSecondaryProgressTintList
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open fun getSecondaryProgressTintList(): ColorStateList
getSecondaryProgressTintMode
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open fun getSecondaryProgressTintMode(): PorterDuff.Mode
getSolidColor
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open fun getSolidColor(): Int
getSourceLayoutResId
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open fun getSourceLayoutResId(): Int
getSplitTrack
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open fun getSplitTrack(): Boolean
getStateListAnimator
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open fun getStateListAnimator(): StateListAnimator
getStepSize
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open fun getStepSize(): Float
getSystemGestureExclusionRects
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open fun getSystemGestureExclusionRects(): List<Rect>
getSystemUiVisibility
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open fun getSystemUiVisibility(): Int
getTag
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open fun getTag(): Any
getTextAlignment
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open fun getTextAlignment(): Int
getTextDirection
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open fun getTextDirection(): Int
getThumb
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open fun getThumb(): Drawable
getThumbOffset
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open fun getThumbOffset(): Int
getThumbTintBlendMode
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open fun getThumbTintBlendMode(): BlendMode
getThumbTintList
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open fun getThumbTintList(): ColorStateList
getThumbTintMode
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open fun getThumbTintMode(): PorterDuff.Mode
getTickMark
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open fun getTickMark(): Drawable
getTickMarkTintBlendMode
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open fun getTickMarkTintBlendMode(): BlendMode
getTickMarkTintList
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open fun getTickMarkTintList(): ColorStateList
getTickMarkTintMode
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open fun getTickMarkTintMode(): PorterDuff.Mode
getTooltipText
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open fun getTooltipText(): CharSequence
getTop
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fun getTop(): Int
getTouchables
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open fun getTouchables(): ArrayList<View>
getTouchDelegate
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open fun getTouchDelegate(): TouchDelegate
getTransitionAlpha
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open fun getTransitionAlpha(): Float
getTransitionName
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open fun getTransitionName(): String
getTranslationX
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open fun getTranslationX(): Float
getTranslationY
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open fun getTranslationY(): Float
getTranslationZ
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open fun getTranslationZ(): Float
getUniqueDrawingId
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open fun getUniqueDrawingId(): Long
getVerticalFadingEdgeLength
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open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition
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open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable
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open fun getVerticalScrollbarThumbDrawable(): Drawable
getVerticalScrollbarTrackDrawable
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open fun getVerticalScrollbarTrackDrawable(): Drawable
getVerticalScrollbarWidth
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open fun getVerticalScrollbarWidth(): Int
getViewTreeObserver
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open fun getViewTreeObserver(): ViewTreeObserver
getVisibility
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open fun getVisibility(): Int
getWidth
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fun getWidth(): Int
getWindowId
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open fun getWindowId(): WindowId
getWindowSystemUiVisibility
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open fun getWindowSystemUiVisibility(): Int
getWindowToken
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open fun getWindowToken(): IBinder
getWindowVisibility
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open fun getWindowVisibility(): Int
getWindowVisibleDisplayFrame
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open fun getWindowVisibleDisplayFrame(outRect: Rect)
getX
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open fun getX(): Float
getY
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open fun getY(): Float
getZ
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open fun getZ(): Float
hasExplicitFocusable
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open fun hasExplicitFocusable(): Boolean
hasFocus
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open fun hasFocus(): Boolean
hasFocusable
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open fun hasFocusable(): Boolean
hasNestedScrollingParent
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open fun hasNestedScrollingParent(): Boolean
hasOnClickListeners
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open fun hasOnClickListeners(): Boolean
hasOverlappingRendering
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open fun hasOverlappingRendering(): Boolean
hasPointerCapture
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open fun hasPointerCapture(): Boolean
hasTransientState
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open fun hasTransientState(): Boolean
hasWindowFocus
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open fun hasWindowFocus(): Boolean
incrementProgressBy
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fun incrementProgressBy(diff: Int)
incrementSecondaryProgressBy
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fun incrementSecondaryProgressBy(diff: Int)
inflate
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open fun inflate(context: Context, resource: Int, root: ViewGroup): View
invalidate
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open fun invalidate(dirty: Rect)
invalidateDrawable
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open fun invalidateDrawable(dr: Drawable)
invalidateOutline
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open fun invalidateOutline()
isAccessibilityFocused
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open fun isAccessibilityFocused(): Boolean
isAccessibilityHeading
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open fun isAccessibilityHeading(): Boolean
isActivated
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open fun isActivated(): Boolean
isAnimating
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open fun isAnimating(): Boolean
isAttachedToWindow
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open fun isAttachedToWindow(): Boolean
isClickable
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open fun isClickable(): Boolean
isContextClickable
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open fun isContextClickable(): Boolean
isDirty
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open fun isDirty(): Boolean
isDrawingCacheEnabled
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open fun isDrawingCacheEnabled(): Boolean
isDuplicateParentStateEnabled
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open fun isDuplicateParentStateEnabled(): Boolean
isEnabled
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open fun isEnabled(): Boolean
isFocusable
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fun isFocusable(): Boolean
isFocusableInTouchMode
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fun isFocusableInTouchMode(): Boolean
isFocused
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open fun isFocused(): Boolean
isFocusedByDefault
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fun isFocusedByDefault(): Boolean
isForceDarkAllowed
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open fun isForceDarkAllowed(): Boolean
isHapticFeedbackEnabled
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open fun isHapticFeedbackEnabled(): Boolean
isHardwareAccelerated
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open fun isHardwareAccelerated(): Boolean
isHorizontalFadingEdgeEnabled
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open fun isHorizontalFadingEdgeEnabled(): Boolean
isHorizontalScrollBarEnabled
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open fun isHorizontalScrollBarEnabled(): Boolean
isHovered
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open fun isHovered(): Boolean
isImportantForAccessibility
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open fun isImportantForAccessibility(): Boolean
isImportantForAutofill
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fun isImportantForAutofill(): Boolean
isIndeterminate
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open fun isIndeterminate(): Boolean
isIndicator
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open fun isIndicator(): Boolean
isInEditMode
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open fun isInEditMode(): Boolean
isInLayout
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open fun isInLayout(): Boolean
isInTouchMode
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open fun isInTouchMode(): Boolean
isKeyboardNavigationCluster
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fun isKeyboardNavigationCluster(): Boolean
isLaidOut
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open fun isLaidOut(): Boolean
isLayoutDirectionResolved
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open fun isLayoutDirectionResolved(): Boolean
isLayoutRequested
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open fun isLayoutRequested(): Boolean
isLongClickable
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open fun isLongClickable(): Boolean
isNestedScrollingEnabled
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open fun isNestedScrollingEnabled(): Boolean
isOpaque
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open fun isOpaque(): Boolean
isPaddingRelative
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open fun isPaddingRelative(): Boolean
isPivotSet
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open fun isPivotSet(): Boolean
isPressed
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open fun isPressed(): Boolean
isSaveEnabled
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open fun isSaveEnabled(): Boolean
isSaveFromParentEnabled
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open fun isSaveFromParentEnabled(): Boolean
isScreenReaderFocusable
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open fun isScreenReaderFocusable(): Boolean
isScrollbarFadingEnabled
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open fun isScrollbarFadingEnabled(): Boolean
isScrollContainer
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open fun isScrollContainer(): Boolean
isSelected
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open fun isSelected(): Boolean
isShown
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open fun isShown(): Boolean
isSoundEffectsEnabled
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open fun isSoundEffectsEnabled(): Boolean
isTemporarilyDetached
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fun isTemporarilyDetached(): Boolean
isTextAlignmentResolved
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open fun isTextAlignmentResolved(): Boolean
isTextDirectionResolved
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open fun isTextDirectionResolved(): Boolean
isVerticalFadingEdgeEnabled
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open fun isVerticalFadingEdgeEnabled(): Boolean
isVerticalScrollBarEnabled
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open fun isVerticalScrollBarEnabled(): Boolean
isVisibleToUserForAutofill
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
jumpDrawablesToCurrentState
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open fun jumpDrawablesToCurrentState()
keyboardNavigationClusterSearch
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open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
layout
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open fun layout(l: Int, t: Int, r: Int, b: Int)
measure
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
offsetLeftAndRight
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open fun offsetLeftAndRight(offset: Int)
offsetTopAndBottom
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open fun offsetTopAndBottom(offset: Int)
onApplyWindowInsets
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open fun onApplyWindowInsets(insets: WindowInsets): WindowInsets
onCancelPendingInputEvents
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open fun onCancelPendingInputEvents()
onCapturedPointerEvent
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open fun onCapturedPointerEvent(event: MotionEvent): Boolean
onCheckIsTextEditor
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open fun onCheckIsTextEditor(): Boolean
onCreateInputConnection
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open fun onCreateInputConnection(outAttrs: EditorInfo): InputConnection
onDragEvent
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open fun onDragEvent(event: DragEvent): Boolean
onDrawForeground
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open fun onDrawForeground(canvas: Canvas)
onFilterTouchEventForSecurity
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open fun onFilterTouchEventForSecurity(event: MotionEvent): Boolean
onFinishTemporaryDetach
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open fun onFinishTemporaryDetach()
onGenericMotionEvent
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open fun onGenericMotionEvent(event: MotionEvent): Boolean
onHoverChanged
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open fun onHoverChanged(hovered: Boolean)
onHoverEvent
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open fun onHoverEvent(event: MotionEvent): Boolean
onInitializeAccessibilityEvent
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open fun onInitializeAccessibilityEvent(event: AccessibilityEvent)
onInitializeAccessibilityNodeInfo
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open fun onInitializeAccessibilityNodeInfo(info: AccessibilityNodeInfo)
onKeyDown
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open fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean
onKeyLongPress
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent): Boolean
onKeyMultiple
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent): Boolean
onKeyPreIme
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent): Boolean
onKeyShortcut
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent): Boolean
onKeyUp
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open fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean
onPointerCaptureChange
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open fun onPointerCaptureChange(hasCapture: Boolean)
onPopulateAccessibilityEvent
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open fun onPopulateAccessibilityEvent(event: AccessibilityEvent)
onProvideAutofillStructure
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open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
onProvideAutofillVirtualStructure
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open fun onProvideAutofillVirtualStructure(structure: ViewStructure, flags: Int)
onProvideStructure
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open fun onProvideStructure(structure: ViewStructure)
onProvideVirtualStructure
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open fun onProvideVirtualStructure(structure: ViewStructure)
onResolvePointerIcon
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open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
onRestoreInstanceState
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open fun onRestoreInstanceState(state: Parcelable)
onRtlPropertiesChanged
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open fun onRtlPropertiesChanged(layoutDirection: Int)
onSaveInstanceState
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open fun onSaveInstanceState(): Parcelable
onScreenStateChanged
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open fun onScreenStateChanged(screenState: Int)
onStartTemporaryDetach
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open fun onStartTemporaryDetach()
onTouchEvent
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open fun onTouchEvent(event: MotionEvent): Boolean
onTrackballEvent
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open fun onTrackballEvent(event: MotionEvent): Boolean
onVisibilityAggregated
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open fun onVisibilityAggregated(isVisible: Boolean)
onWindowFocusChanged
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
onWindowSystemUiVisibilityChanged
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open fun onWindowSystemUiVisibilityChanged(visible: Int)
performAccessibilityAction
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open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
performClick
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open fun performClick(): Boolean
performContextClick
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open fun performContextClick(x: Float, y: Float): Boolean
performHapticFeedback
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
performLongClick
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open fun performLongClick(): Boolean
playSoundEffect
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open fun playSoundEffect(soundConstant: Int)
post
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open fun post(action: Runnable): Boolean
postDelayed
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open fun postDelayed(action: Runnable, delayMillis: Long): Boolean
postInvalidate
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open fun postInvalidate()
postInvalidateDelayed
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open fun postInvalidateDelayed(delayMilliseconds: Long)
postInvalidateOnAnimation
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open fun postInvalidateOnAnimation()
postOnAnimation
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open fun postOnAnimation(action: Runnable)
postOnAnimationDelayed
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open fun postOnAnimationDelayed(action: Runnable, delayMillis: Long)
refreshDrawableState
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open fun refreshDrawableState()
releasePointerCapture
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open fun releasePointerCapture()
removeCallbacks
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open fun removeCallbacks(action: Runnable): Boolean
removeOnAttachStateChangeListener
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open fun removeOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
removeOnLayoutChangeListener
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open fun removeOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
removeOnUnhandledKeyEventListener
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open fun removeOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
requestApplyInsets
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open fun requestApplyInsets()
requestFitSystemWindows
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open fun requestFitSystemWindows()
requestFocus
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fun requestFocus(): Boolean
requestFocusFromTouch
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fun requestFocusFromTouch(): Boolean
requestLayout
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open fun requestLayout()
requestPointerCapture
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open fun requestPointerCapture()
requestRectangleOnScreen
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open fun requestRectangleOnScreen(rectangle: Rect): Boolean
requestUnbufferedDispatch
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fun requestUnbufferedDispatch(event: MotionEvent)
requireViewById
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fun <T : View?> requireViewById(id: Int): T
resetPivot
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open fun resetPivot()
resolveSize
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open fun resolveSize(size: Int, measureSpec: Int): Int
resolveSizeAndState
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open fun resolveSizeAndState(size: Int, measureSpec: Int, childMeasuredState: Int): Int
restoreDefaultFocus
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open fun restoreDefaultFocus(): Boolean
restoreHierarchyState
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open fun restoreHierarchyState(container: SparseArray<Parcelable>)
saveAttributeDataForStyleable
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fun saveAttributeDataForStyleable(context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
saveHierarchyState
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open fun saveHierarchyState(container: SparseArray<Parcelable>)
scheduleDrawable
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open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
scrollBy
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open fun scrollBy(x: Int, y: Int)
scrollTo
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open fun scrollTo(x: Int, y: Int)
sendAccessibilityEvent
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open fun sendAccessibilityEvent(eventType: Int)
sendAccessibilityEventUnchecked
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open fun sendAccessibilityEventUnchecked(event: AccessibilityEvent)
setAccessibilityDelegate
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open fun setAccessibilityDelegate(delegate: View.AccessibilityDelegate)
setAccessibilityHeading
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open fun setAccessibilityHeading(isHeading: Boolean)
setAccessibilityLiveRegion
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open fun setAccessibilityLiveRegion(mode: Int)
setAccessibilityPaneTitle
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open fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence)
setAccessibilityTraversalAfter
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open fun setAccessibilityTraversalAfter(afterId: Int)
setAccessibilityTraversalBefore
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open fun setAccessibilityTraversalBefore(beforeId: Int)
setActivated
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open fun setActivated(activated: Boolean)
setAlpha
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open fun setAlpha(alpha: Float)
setAnimation
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open fun setAnimation(animation: Animation)
setAnimationMatrix
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open fun setAnimationMatrix(matrix: Matrix)
setAutofillHints
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open fun setAutofillHints(autofillHints: Array<String>)
setAutofillId
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open fun setAutofillId(id: AutofillId)
setBackground
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open fun setBackground(background: Drawable)
setBackgroundColor
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open fun setBackgroundColor(color: Int)
setBackgroundDrawable
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open fun setBackgroundDrawable(background: Drawable)
setBackgroundResource
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open fun setBackgroundResource(resid: Int)
setBackgroundTintBlendMode
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open fun setBackgroundTintBlendMode(blendMode: BlendMode)
setBackgroundTintList
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open fun setBackgroundTintList(tint: ColorStateList)
setBackgroundTintMode
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open fun setBackgroundTintMode(tintMode: PorterDuff.Mode)
setBottom
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fun setBottom(bottom: Int)
setCameraDistance
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open fun setCameraDistance(distance: Float)
setClickable
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open fun setClickable(clickable: Boolean)
setClipBounds
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open fun setClipBounds(clipBounds: Rect)
setClipToOutline
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open fun setClipToOutline(clipToOutline: Boolean)
setContentCaptureSession
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open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession)
setContentDescription
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open fun setContentDescription(contentDescription: CharSequence)
setContextClickable
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open fun setContextClickable(contextClickable: Boolean)
setDefaultFocusHighlightEnabled
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open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
setDrawingCacheBackgroundColor
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open fun setDrawingCacheBackgroundColor(color: Int)
setDrawingCacheEnabled
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open fun setDrawingCacheEnabled(enabled: Boolean)
setDrawingCacheQuality
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open fun setDrawingCacheQuality(quality: Int)
setDuplicateParentStateEnabled
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open fun setDuplicateParentStateEnabled(enabled: Boolean)
setElevation
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open fun setElevation(elevation: Float)
setEnabled
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open fun setEnabled(enabled: Boolean)
setFadingEdgeLength
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open fun setFadingEdgeLength(length: Int)
setFilterTouchesWhenObscured
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open fun setFilterTouchesWhenObscured(enabled: Boolean)
setFitsSystemWindows
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open fun setFitsSystemWindows(fitSystemWindows: Boolean)
setFocusable
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open fun setFocusable(focusable: Boolean)
setFocusableInTouchMode
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open fun setFocusableInTouchMode(focusableInTouchMode: Boolean)
setFocusedByDefault
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open fun setFocusedByDefault(isFocusedByDefault: Boolean)
setForceDarkAllowed
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open fun setForceDarkAllowed(allow: Boolean)
setForeground
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open fun setForeground(foreground: Drawable)
setForegroundGravity
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open fun setForegroundGravity(gravity: Int)
setForegroundTintBlendMode
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open fun setForegroundTintBlendMode(blendMode: BlendMode)
setForegroundTintList
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open fun setForegroundTintList(tint: ColorStateList)
setForegroundTintMode
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open fun setForegroundTintMode(tintMode: PorterDuff.Mode)
setHapticFeedbackEnabled
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open fun setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean)
setHasTransientState
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open fun setHasTransientState(hasTransientState: Boolean)
setHorizontalFadingEdgeEnabled
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open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
setHorizontalScrollBarEnabled
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open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
setHorizontalScrollbarThumbDrawable
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open fun setHorizontalScrollbarThumbDrawable(drawable: Drawable)
setHorizontalScrollbarTrackDrawable
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open fun setHorizontalScrollbarTrackDrawable(drawable: Drawable)
setHovered
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open fun setHovered(hovered: Boolean)
setId
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open fun setId(id: Int)
setImportantForAccessibility
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open fun setImportantForAccessibility(mode: Int)
setImportantForAutofill
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open fun setImportantForAutofill(mode: Int)
setIndeterminate
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open fun setIndeterminate(indeterminate: Boolean)
setIndeterminateDrawable
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open fun setIndeterminateDrawable(d: Drawable)
setIndeterminateDrawableTiled
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open fun setIndeterminateDrawableTiled(d: Drawable)
setIndeterminateTintBlendMode
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open fun setIndeterminateTintBlendMode(blendMode: BlendMode)
setIndeterminateTintList
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open fun setIndeterminateTintList(tint: ColorStateList)
setIndeterminateTintMode
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open fun setIndeterminateTintMode(tintMode: PorterDuff.Mode)
setInterpolator
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open fun setInterpolator(context: Context, resID: Int)
setIsIndicator
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open fun setIsIndicator(isIndicator: Boolean)
setKeepScreenOn
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open fun setKeepScreenOn(keepScreenOn: Boolean)
setKeyboardNavigationCluster
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open fun setKeyboardNavigationCluster(isCluster: Boolean)
setKeyProgressIncrement
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open fun setKeyProgressIncrement(increment: Int)
setLabelFor
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open fun setLabelFor(id: Int)
setLayerPaint
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open fun setLayerPaint(paint: Paint)
setLayerType
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open fun setLayerType(layerType: Int, paint: Paint)
setLayoutDirection
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open fun setLayoutDirection(layoutDirection: Int)
setLayoutParams
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open fun setLayoutParams(params: ViewGroup.LayoutParams)
setLeft
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fun setLeft(left: Int)
setLeftTopRightBottom
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
setLongClickable
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open fun setLongClickable(longClickable: Boolean)
setMax
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open fun setMax(max: Int)
setMaxHeight
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open fun setMaxHeight(maxHeight: Int)
setMaxWidth
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open fun setMaxWidth(maxWidth: Int)
setMin
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open fun setMin(min: Int)
setMinHeight
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open fun setMinHeight(minHeight: Int)
setMinimumHeight
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open fun setMinimumHeight(minHeight: Int)
setMinimumWidth
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open fun setMinimumWidth(minWidth: Int)
setMinWidth
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open fun setMinWidth(minWidth: Int)
setNestedScrollingEnabled
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open fun setNestedScrollingEnabled(enabled: Boolean)
setNextClusterForwardId
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open fun setNextClusterForwardId(nextClusterForwardId: Int)
setNextFocusDownId
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open fun setNextFocusDownId(nextFocusDownId: Int)
setNextFocusForwardId
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open fun setNextFocusForwardId(nextFocusForwardId: Int)
setNextFocusLeftId
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open fun setNextFocusLeftId(nextFocusLeftId: Int)
setNextFocusRightId
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open fun setNextFocusRightId(nextFocusRightId: Int)
setNextFocusUpId
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open fun setNextFocusUpId(nextFocusUpId: Int)
setNumStars
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open fun setNumStars(numStars: Int)
setOnApplyWindowInsetsListener
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open fun setOnApplyWindowInsetsListener(listener: View.OnApplyWindowInsetsListener)
setOnCapturedPointerListener
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open fun setOnCapturedPointerListener(l: View.OnCapturedPointerListener)
setOnClickListener
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open fun setOnClickListener(l: View.OnClickListener)
setOnContextClickListener
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open fun setOnContextClickListener(l: View.OnContextClickListener)
setOnCreateContextMenuListener
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setOnDragListener
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open fun setOnDragListener(l: View.OnDragListener)
setOnFocusChangeListener
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open fun setOnFocusChangeListener(l: View.OnFocusChangeListener)
setOnGenericMotionListener
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open fun setOnGenericMotionListener(l: View.OnGenericMotionListener)
setOnHoverListener
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open fun setOnHoverListener(l: View.OnHoverListener)
setOnKeyListener
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open fun setOnKeyListener(l: View.OnKeyListener)
setOnLongClickListener
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open fun setOnLongClickListener(l: View.OnLongClickListener)
setOnRatingBarChangeListener
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open fun setOnRatingBarChangeListener(listener: RatingBar.OnRatingBarChangeListener)
setOnScrollChangeListener
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open fun setOnScrollChangeListener(l: View.OnScrollChangeListener)
setOnTouchListener
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open fun setOnTouchListener(l: View.OnTouchListener)
setOutlineAmbientShadowColor
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open fun setOutlineAmbientShadowColor(color: Int)
setOutlineProvider
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open fun setOutlineProvider(provider: ViewOutlineProvider)
setOutlineSpotShadowColor
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open fun setOutlineSpotShadowColor(color: Int)
setOverScrollMode
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open fun setOverScrollMode(overScrollMode: Int)
setPadding
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
setPaddingRelative
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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
setPivotX
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open fun setPivotX(pivotX: Float)
setPivotY
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open fun setPivotY(pivotY: Float)
setPointerIcon
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open fun setPointerIcon(pointerIcon: PointerIcon)
setPressed
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open fun setPressed(pressed: Boolean)
setProgress
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open fun setProgress(progress: Int)
setProgressBackgroundTintBlendMode
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open fun setProgressBackgroundTintBlendMode(blendMode: BlendMode)
setProgressBackgroundTintList
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open fun setProgressBackgroundTintList(tint: ColorStateList)
setProgressBackgroundTintMode
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open fun setProgressBackgroundTintMode(tintMode: PorterDuff.Mode)
setProgressDrawable
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open fun setProgressDrawable(d: Drawable)
setProgressDrawableTiled
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open fun setProgressDrawableTiled(d: Drawable)
setProgressTintBlendMode
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open fun setProgressTintBlendMode(blendMode: BlendMode)
setProgressTintList
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open fun setProgressTintList(tint: ColorStateList)
setProgressTintMode
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open fun setProgressTintMode(tintMode: PorterDuff.Mode)
setRating
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open fun setRating(rating: Float)
setRevealOnFocusHint
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fun setRevealOnFocusHint(revealOnFocus: Boolean)
setRight
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fun setRight(right: Int)
setRotation
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open fun setRotation(rotation: Float)
setRotationX
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open fun setRotationX(rotationX: Float)
setRotationY
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open fun setRotationY(rotationY: Float)
setSaveEnabled
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open fun setSaveEnabled(enabled: Boolean)
setSaveFromParentEnabled
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open fun setSaveFromParentEnabled(enabled: Boolean)
setScaleX
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open fun setScaleX(scaleX: Float)
setScaleY
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open fun setScaleY(scaleY: Float)
setScreenReaderFocusable
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open fun setScreenReaderFocusable(screenReaderFocusable: Boolean)
setScrollBarDefaultDelayBeforeFade
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open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int)
setScrollBarFadeDuration
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open fun setScrollBarFadeDuration(scrollBarFadeDuration: Int)
setScrollbarFadingEnabled
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open fun setScrollbarFadingEnabled(fadeScrollbars: Boolean)
setScrollBarSize
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open fun setScrollBarSize(scrollBarSize: Int)
setScrollBarStyle
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open fun setScrollBarStyle(style: Int)
setScrollContainer
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open fun setScrollContainer(isScrollContainer: Boolean)
setScrollIndicators
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open fun setScrollIndicators(indicators: Int)
setScrollX
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open fun setScrollX(value: Int)
setScrollY
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open fun setScrollY(value: Int)
setSecondaryProgress
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open fun setSecondaryProgress(secondaryProgress: Int)
setSecondaryProgressTintBlendMode
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open fun setSecondaryProgressTintBlendMode(blendMode: BlendMode)
setSecondaryProgressTintList
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open fun setSecondaryProgressTintList(tint: ColorStateList)
setSecondaryProgressTintMode
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open fun setSecondaryProgressTintMode(tintMode: PorterDuff.Mode)
setSelected
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open fun setSelected(selected: Boolean)
setSoundEffectsEnabled
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open fun setSoundEffectsEnabled(soundEffectsEnabled: Boolean)
setSplitTrack
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open fun setSplitTrack(splitTrack: Boolean)
setStateListAnimator
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open fun setStateListAnimator(stateListAnimator: StateListAnimator)
setStepSize
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open fun setStepSize(stepSize: Float)
setSystemGestureExclusionRects
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open fun setSystemGestureExclusionRects(rects: List<Rect>)
setSystemUiVisibility
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open fun setSystemUiVisibility(visibility: Int)
setTag
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open fun setTag(tag: Any)
setTextAlignment
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open fun setTextAlignment(textAlignment: Int)
setTextDirection
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open fun setTextDirection(textDirection: Int)
setThumb
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open fun setThumb(thumb: Drawable)
setThumbOffset
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open fun setThumbOffset(thumbOffset: Int)
setThumbTintBlendMode
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open fun setThumbTintBlendMode(blendMode: BlendMode)
setThumbTintList
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open fun setThumbTintList(tint: ColorStateList)
setThumbTintMode
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open fun setThumbTintMode(tintMode: PorterDuff.Mode)
setTickMark
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open fun setTickMark(tickMark: Drawable)
setTickMarkTintBlendMode
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open fun setTickMarkTintBlendMode(blendMode: BlendMode)
setTickMarkTintList
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open fun setTickMarkTintList(tint: ColorStateList)
setTickMarkTintMode
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open fun setTickMarkTintMode(tintMode: PorterDuff.Mode)
setTooltipText
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open fun setTooltipText(tooltipText: CharSequence)
setTop
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fun setTop(top: Int)
setTouchDelegate
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open fun setTouchDelegate(delegate: TouchDelegate)
setTransitionAlpha
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open fun setTransitionAlpha(alpha: Float)
setTransitionName
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fun setTransitionName(transitionName: String)
setTransitionVisibility
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open fun setTransitionVisibility(visibility: Int)
setTranslationX
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open fun setTranslationX(translationX: Float)
setTranslationY
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open fun setTranslationY(translationY: Float)
setTranslationZ
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open fun setTranslationZ(translationZ: Float)
setVerticalFadingEdgeEnabled
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open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean)
setVerticalScrollBarEnabled
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open fun setVerticalScrollBarEnabled(verticalScrollBarEnabled: Boolean)
setVerticalScrollbarPosition
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open fun setVerticalScrollbarPosition(position: Int)
setVerticalScrollbarThumbDrawable
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open fun setVerticalScrollbarThumbDrawable(drawable: Drawable)
setVerticalScrollbarTrackDrawable
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open fun setVerticalScrollbarTrackDrawable(drawable: Drawable)
setVisibility
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open fun setVisibility(visibility: Int)
setWillNotCacheDrawing
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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
setWillNotDraw
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open fun setWillNotDraw(willNotDraw: Boolean)
setX
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open fun setX(x: Float)
setY
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open fun setY(y: Float)
setZ
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open fun setZ(z: Float)
showContextMenu
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open fun showContextMenu(): Boolean
startActionMode
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open fun startActionMode(callback: ActionMode.Callback): ActionMode
startAnimation
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open fun startAnimation(animation: Animation)
startDrag
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fun startDrag(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
startDragAndDrop
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fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
startNestedScroll
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open fun startNestedScroll(axes: Int): Boolean
stopNestedScroll
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open fun stopNestedScroll()
toString
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open fun toString(): String
transformMatrixToGlobal
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open fun transformMatrixToGlobal(matrix: Matrix)
transformMatrixToLocal
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open fun transformMatrixToLocal(matrix: Matrix)
unscheduleDrawable
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open fun unscheduleDrawable(who: Drawable, what: Runnable)
updateDragShadow
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fun updateDragShadow(shadowBuilder: View.DragShadowBuilder)
willNotCacheDrawing
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open fun willNotCacheDrawing(): Boolean
willNotDraw
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open fun willNotDraw(): Boolean

Properties

color
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private open var color: Int